CCOMDPACJT D-IS1C P0LAY0ER0MK3
Operating Instructions
Contents/Specifications
Contents
Before Operating
Advanced Operations
Specifications ........................................................................... 3
Features ................................................................................... 4
Handling Precautions ............................................................... 5
Discs Usable with This Unit ..................................................... 6
Connections ............................................................................. 8
Names and Functions of Parts ............................................... 10
Advanced Operations............................................................. 18
Scratch play ...................................................................... 18
Spin play ........................................................................... 18
Braking ............................................................................. 18
Loop playback................................................................... 18
To perform hot cue ........................................................... 19
Reverse play ..................................................................... 19
About fader start play ....................................................... 19
Relay play using two players ............................................ 19
Operations Using Memory Cards........................................... 20
Recording to memory cards ............................................. 20
To call up recorded data.................................................... 21
To delete information recorded on memory cards ........... 21
To copy memory card data ............................................... 21
Display during recording of cue and loop points .............. 21
Basic Operations
Loading and Removing Discs................................................. 13
DJ Player Operation ............................................................... 14
Auto cueing ...................................................................... 14
Starting playback .............................................................. 14
To stop playback ............................................................... 14
To pause playback ............................................................ 14
Fast forward / Fast reverse .............................................. 14
Track search...................................................................... 15
Folder search (MP3 only).................................................. 15
Cue point settings ............................................................ 15
To change the playing speed ............................................ 16
Applying master tempo .................................................... 16
Jog dial functions ............................................................. 16
Jog sensitivity adjustment................................................ 16
Mixing different tracks ..................................................... 17
About WAVE display ......................................................... 17
About TEXT display .......................................................... 17
Other
Troubleshooting...................................................................... 22
Specifications
1. General
3. Accessories
System ................................ Compact disc digital audio system
Power requirements ........................................ AC 120 V, 60 Hz
Power consumption .......................................................... 28 W
Operating temperature..................................... +5 °C to +35 °C
Operating humidity.................................................5 % to 85 %
(There should be no condensation of moisture.)
÷ Operating instructions ......................................................... 1
÷ Power cord .......................................................................... 1
÷ Audio cable .......................................................................... 1
÷ Control cord ......................................................................... 1
÷ Forced eject pin
(housed in a groove in the bottom panel) ............................ 1
÷ SD memory card.................................................................. 1
÷ Limited warranty.................................................................. 1
Weight................................................................ 4.2 kg (9.26 lb)
Dimensions ............................. 320 (W) x 370 (D) x 105 (H) mm
12 – 5/8 (W) x 14 – 9/16 (D) x 4 – 1/8 (H) in
NOTE:
Specifications and design are subject to possible modification
without notice.
2. Audio section
Frequency response ...........................................4 Hz to 20 kHz
Signal-to-noise ratio ............................... 115 dB or more (JEITA)
Distortion.......................................................... 0.006 % (JEITA)
3
Features
Features
The CDJ-1000MK3 compact disc player is designed for use by
DJs providing all the functions and performance required in disco
clubs while offering performance, sound quality and functional-
ity superior to any analog player.
¶ TEMPO CONTROL RANGE
The maximum variable range can be set to four variable ranges:
6 %, 10 %, 16 % and WIDE to facilitate adjustment.
¶ TEMPO CONTROL RESET
Resets the tempo to 0 % regardless of slider position.
¶ MASTER TEMPO
Changes music tempo without changing pitch.
JOG DIAL
The large 206 mm diameter jog dial enables better handling
than an analog turntable.
¶ PITCH BEND
CUE
This function changes the music tempo depending on direction
of jog dial rotation and speed of movement.
¶ SCRATCH PLAY
In the VINYL mode when the surface of the jog dial is pressed
playback is discontinued and then continues according to the
direction and speed the dial is rotated. You can also adjust the
startup when the jog dial is touched and released to create new
DJ techniques.
¶ BACK CUE
After storing the cue point in memory, press the CUE button
while playing the unit to go back to the cue point and start over.
¶ AUTO CUE
Auto cue automatically locates the song’s start point even if it
differs from the track’s frame, allowing the player to start in-
stantly at a press of the PLAY button.
¶ CUE POINT SAMPLER
¶ FRAME SEARCH
The sound from the memorized cue point can be reproduced by
one touch, which can be used as the start point check and the
sampler.
Moves the disc from pause position in frame increments (1/75
sec) when the jog dial is rotated in pause mode.
¶ SUPER FAST SEARCH
Rotate the jog dial while holding depressed the SEARCH button,
TRACK SEARCH button, or FOLDER SEARCH button. When this
is done, search will be performed faster than the normal search,
track search, or folder search operations.
¶ JOG ADJUST (Jog Sensitivity Adjustment)
This function allows you to adjust the felt resistance when rotat-
ing the jog dial.
REAL TIME SEAMLESS LOOP
This function simplifies setting and releasing loops. This func-
tion lets you set a loop while you are playing a track. A loop can
also be set at the end of the track so that the track does not
stop. In addition, an ADJUST mode has been added to enable
one-touch adjustments to Loop-in and Loop-out points and facili-
tate loop operation.
ON JOG DISPLAY
The center of the jog dial displays information regarding disc sta-
tus, cue point position, sound memory status, jog dial touch-
detection, and VINYL mode.
RELOOP
Allows you to replay a loop any number of times.
Press the RELOOP button after releasing loop play to return to
the loop start point. Clever use of on and off in combination with
the rhythm make it possible to create new sound effects.
WAVE DISPLAY
This display makes it possible to find the breakpoint between
tracks in advance and use it as mix point or end point in the
same way as you can on an analog record by checking the posi-
tion of the needle in the groove.
PLAYING ADDRESS
This bar graph provides a visual representation of track playback
progress that enables you to see current playback position just
like you can on an analog record by checking needle position.
The length of the bar shows current position and a flashing bar
provides advance notice of track end.
CUE/LOOP MEMORY
This unit is equipped with a function allowing cue points and
loop points for individual discs to be recorded on SD memory
cards or MultiMedia Cards (MMC); the recorded data can then
be called up when playing the respective disc.
SLOT IN
Discs are loaded directly without opening doors or trays, making
track selection that much faster.
HOT CUE
FADER START
When a Pioneer DJ mixer (sold separately) is connected, the
mixer’s fader operation can be used to perform quick start and
back cue.
UP to three hot cue points (A, B, C) can be preset, thus allowing
playback to be performed instantly from either of those points.
The hot cue function can be used to record not only cue points,
but loop points as well.
MULTI READ
REVERSE PLAY
Allows playback of CD-R, CD-RW discs (recorded in music CD or
MP3 format). (Note that some discs may not play properly due
to characteristics of the individual disc, recorder, or disc soiling
and scratches.)
Set the DIRECTION switch to its forward position ([REV] posi-
tion) to play the music backwards.
TEMPO CONTROL
100 mm high-precision slider coupled with a 0.02 % incre-
ment digital display (within a 6 % range) allows exact control of
speed to make tempo adjustments easy and accurate.
MP3 DJ PLAY
MP3 files recorded on CD-ROM can be played with DJ func-
tions.
4
Handling Precautions
Handling Precautions
Installation location
Moving the unit
¶ Placing and using the player for long periods on heat-generat-
ing sources such as amplifiers or near spotlights, etc. will af-
fect product performance. Avoid placing the player on heat-
generating sources.
I Never move the unit during playback!
During playback, a disc rotates at very high speed; moving the
player during playback may result in scratches or other damage
to the disc.
¶ Install this player as far as possible away from tuners and TV
sets. The player installed in close proximity to such equip-
ment may cause noise or degradation of the picture.
Noise may be noticeable when an indoor antenna is used. In
such cases, make use of an outdoor antenna or turn off power
to the player.
I When moving the unit is necessary
Before moving the unit, remove any disc and disconnect the
power. Malfunctions or damage may result if the unit is moved
with a disc loaded.
¶ When the unit is used in a loud-sound environment, e.g., near
a speaker, sound skip may occur. Install the unit away from
the speaker or reduce the listening volume.
¶ Place this unit on a level surface and a stable platform.
Take adequate note of the following precautions when pre-
paring a place for installation:
About the carrying case
The upper surface of the jog dial is equipped with a touch-sensi-
tive switch. When placing the player in its carrying case, avoid
placing any pressure on the jog dial.
Condensation
Be sure the player, including its video, audio and power supply
cords, does not touch vibrating materials. Any vibration other
than that transmitted through the insulators may cause the disc
to skip. Take special care when using the player while it is in-
stalled in a carrying case.
When this unit is brought into a warm room from previously cold
surroundings or when the room temperature rises sharply, con-
densation may form inside the unit and impair its performance.
In such cases, allow the unit to stand for about an hour or raise
the room temperature gradually.
Cleaning the player
Do not place on or
against vibrating
materials!
To clean the player wipe with a polishing or a soft, dry cloth. For
stubborn dirt, moisten a soft cloth with a weak solution of neu-
tral detergent (diluted in five to six parts water), wring the cloth
well, and wipe away the dirt. Use a dry cloth to wipe the surface
dry. Do not use volatile liquids such as benzene or thinner which
will damage the unit.
Leave space to allow for heat
dissipation.
About the lens cleaner
The player’s pickup lens should not become dirty in normal use.
If for some reason, the lens becomes soiled and malfunctions,
contact your nearest PIONEER authorized service center. Lens
cleaners for CD players are commercially available, but special
care should be exercised in their use as some may cause dam-
age to the lens.
Leave space to
allow for heat
dissipation.
Leave space to
allow for heat
dissipation.
Regarding data recorded on memory cards
It is the users responsibility to make regular backups of important
memory card data. Pioneer disclaims any responsibility for damage
to or loss of memory card data, or other incidental damages arising
from incompatibilities of the player and memory card, static electric-
ity or other external causes.
5
Discs Usable with This Unit (Types of discs playable on this unit/Playing MP3 files)
Discs Usable with This Unit
Notes:
Types of discs playable on this unit
¶ The following marks and logos are displayed on disc labels,
¶ Some CD-R/CD-RW discs recorded on standalone recorders
or computer drives may not be playable back on this player,
due to a variety of reasons, including disc characteristics,
scratches, dirt, player lens dirt or condensation, etc.
¶ Some discs recorded on computer drives may not be playable
on this player, depending on the recording application used,
its settings, and operating environment. Be sure to use the
correct formatting for the discs used. For details, consult the
application author.
packaging, or jackets.
Types and Logos of playable discs
CD
CD-TEXT(Note 1)
CD-R(Note 2)
CD-RW (Note 2)
¶ This unit cannot play partially recorded CD-R or CD-RW discs
that have not been finalized.
Note 1) Regarding TEXT display:
¶ For detailed information regarding the handling of CD-R/CD-
RW discs, consult the handling precautions supplied with each
disc.
The number of characters that can be displayed is up to 48. When
a display exceeds 16 characters in length, the display will scroll.
Only alpha-numerics and a limited number of symbols can be
displayed (ꢀ P. 17).
I Regarding CD-R/RW discs
Note 2) CD-R/CD-RW discs:
Due to the unique construction of CD-R/RW discs, leaving them
for extended periods of time in the pause (or cue standby) mode
at a single point may result in the discs’ becoming difficult to
play at that place. The same symptom may also occur if the loop
function is used to play back a single point on the disc exces-
sively.
This player supports playback of CD-R/CD-RW discs recorded in
audio CD format or MP3.
* For details, consult the Operating Instructions for your recorder.
When playing 8 cm CDs, always use an 8 cm CD adapter
(ꢀ P. 13).
As a result, users are advised to construct backup archive discs
when playing discs containing important data.
I About DualDisc playback
This product is designed to conform to standards for music CDs.
No warranty is made for operation or performance when used
with discs not conforming to such music CD standards.
Playing MP3 files
MP3 files must follow the format requirements listed below.
MP3 format
MPEG-1
MPEG-2
ID3 tag
Supports Audio Layer-3 sampling frequency 32 kHz, 44.1 kHz, 48 kHz,
Bit Rate 32 Kbps to 320 Kbps.
Supports Audio Layer-3 sampling frequency 16 kHz, 22.05 kHz, 24 kHz,
Bit Rate 16 Kbps (stereo) to 160 Kbps.
Supports ID3 Vers. 1.0/1.1/2.2/2.3/2.4.
Displays title, album, artist.
Disc format
File extension
Folder layers
.mp3, .MP3, .mP3, .Mp3
Maximum 8 layers; files in folders exceeding 8 layers cannot be
played.
Maximum number of folders
Maximum number of files
CD-R recording method
99 (99 folders + 1 root)
999 (per folder)
Record following the ISO9660 CD-ROM file system.
Supports only Disc At Once or Track At Once.
CDJ-1000MK3 does not support Packet Write recorded discs.
* CDJ-1000MK3 is not equipped with a File Sort function; tracks will be played in the order in which they were recorded.
* Plays MP3 files stored on CD-ROM. Cannot play MP3 files stored on SD memory cards or MultiMedia cards (MMC).
* Startup time increases with the number of folders.
6
Discs Usable with This Unit (Handling discs)
Handling discs
I When holding discs, do not touch their signal surfaces. Hold
by the edges, or by one edge and the center hole.
I Do not affix gummed labels or tape to the disc surface. Also,
do not scratch or damage the label.
I Discs rotate at high speeds inside the player. Do not use dam-
aged, cracked or warped discs.
I Do not play a disc with a special shape
¶ Do not play a disc having other shape than a circular disc,
such as heart shaped disc. Otherwise malfunction may occur.
I Storing discs
¶ Discs are made of the same kinds of plastic used for con-
ventional analog audio records. Be careful not to allow discs
to warp. Always store discs in their cases vertically, avoiding
locations with high heat, humidity, or extremely low tem-
peratures. Avoid leaving discs in cars; the interior of a car in
direct sunlight can become extremely hot.
¶ Always read and abide by the precautionary notes listed on
disc labels.
I Cleaning discs
¶ Always keep your discs clean by wiping them gently with a
soft cloth from the inner edge toward the outer edge.
¶ When cleaning discs, the use of a commercial CD cleaning kit
is recommended.
¶ If a disc becomes very dirty, dampen a soft cloth with water,
(be sure to wring it out well) and wipe the away dirt gently.
Remove any water drops with another soft, dry cloth.
¶ Do not use record cleaning sprays or anti-static agents on discs.
Never clean discs with benzene, thinner, or other volatile sol-
vents or damage to the disc surface may result.
7
Connections
Connections
Always turn off power switch and disconnect power cord when making or changing connections.
1. Connection to a Pioneer DJ mixer (audio output and control connector)
Using the auxiliary audio cable, connect the white plug to the L (left) jack, and the red plug to the R (right) jack.
In addition, by connecting the furnished control cord, the DJ mixer can be used to control this unit for fader start play and back cue
operations.
Note that digital connections can be made only with mixers equipped with digital input connectors (models DJM-800, DJM-1000, etc.).
Use a commercially available coaxial digital cable to connect this unit’s DIGITAL OUT connector to the DJ mixer’s DIGITAL IN connec-
tor.
Connection example DJM-800:
DJM-800
SIGNAL GND
DIGITAL IN
PHONO
CD
LINE
CD
L
L
CONTROL
DIGITAL
CONTROL
DIGITAL
R
R
CD
CD
Commercially available
coaxial digital signal cable
Commercially available
coaxial digital signal cable
Accessory
audio cable
Accessory
audio cable
Accessory
control cord
CDJ-1000MK3
CDJ-1000MK3
B
A
Accessory control cord
¶ When making connections to the DJM-1000, the furnished audio cables can be used to connect one set of the CD/LINE connectors
to player A, and the other set of CD/LINE connectors to a second player B. When making digital audio connections, a commercially
available coaxial digital signal cable must be used to connect the CD player’s DIGITAL OUT connector to one of the DIGITAL IN
connectors (4 to 6) of the DJM-1000 mixer.
¶ When connecting to the DJM-600, DJM-300, or DJM-500, use the furnished audio cables to connect the CD1 connectors to player
A, and CD2 connectors to player B.
¶ When connecting to DJM-909 or DJM-707, use the furnished audio cables to connect the CH1 CD connectors to player A, and CH2
CD connectors to player B.
¶ When connecting to DJM-3000, connect player A to CH-1 LINE 1, and player B to CH-2 LINE 3.
¶ When connecting this CD player to other audio mixers, connect the player’s AUDIO OUT connectors to the mixer’s LINE IN or AUX
IN connectors. (# DO NOT connect to the PHONO connectors, since it may result in distorted sound or improper playback.)
8
Connections
2. Control cord connections for relay play
By using the accessory control cord to connect the control connectors of two DJ CD Players, automatic relay play can be performed.
(ꢀ P.19)
CDJ-1000MK3
CDJ-1000MK3
Accessory control cord
3. Connecting other components
A Connecting a stereo amplifier (when not using DJ mixer)
Connect to CD or AUX IN connectors.
Stereo amplifier
(Do not connect to PHONO IN connectors.)
CDJ-1000MK3
Accessory audio cable
B Connecting a component equipped with DIGITAL IN connectors
CD recorder or amplifier with
DIGITAL IN connectors, etc.
Commercially available
coaxial digital signal cable
CDJ-1000MK3
¶ The DIGITAL OUT connectors produce audio data only (without subcodes; CD graphics are not supported).
Depending on the CD recorder or other component connected, some recording or other functions may be limited. For details,
consult the operating instructions for the connected component.
4. Connecting the power cord
After completing all other connections, connect one end of the accessory power cord to the AC inlet on the rear side of the player, and
connect the other end to a standard AC wall outlet, or to the auxiliary power outlet on your amplifier.
9
Names and Functions of Parts
Names and Functions of Parts
1
2
3
4
5
6
7
8
9
10
11
12
Rear panel
13
14
35
15
16
34
33
37
38 36
39
40
17
32
31
18
19
Front panel
20
30
29
21
22
28
27
26
1. Display selector button (TEXT MODE)
25
24
23
41
42
43
44
7. FOLDER SEARCH buttons (|, \) ꢀ P. 1 5
Each time this button is pressed, the display alternates between
WAVE and TEXT (track name/album name/artist name). ꢀ P. 17
When playing MP3, WAVE display may not be possible, depending
on the track.
During MP3 playback, layered CD-ROM folder search will be per-
formed in the designated direction.
8. CUE/LOOP CALL buttons (2, 3) ꢀ P. 2 1
Use to call cue points and loop points recorded in external memory
(when memory card is loaded).
9. CUE/LOOP MEMORY button ꢀ P. 2 0
Use to record cue points and loop points to external memory (when
memory card is loaded).
10. CUE/LOOP DELETE button ꢀ P. 2 1
Use to delete cue points and loop points from external memory (when
memory card is loaded).
2. TIME MODE/AUTO CUE button
TIME MODE:
Each time the button is pressed, the display’s time display alternates
between the current elapsed play time and the remaining play time
(REMAIN).
When playing MP3, the REMAIN time may not display immediately,
depending on the track.
¶ The current TIME MODE setting is retained in memory even when
the power is turned off.
AUTO CUE:
When the button is held depressed for 1 second or more, the AUTO
CUE mode is alternately enabled and disabled.
When the button is held depressed for 5 seconds or more, the AUTO
CUE level is toggled. ꢀ P. 14
11. EJECT UNLOCK/LOCK switch
UNLOCK: Disc is ejected when button is pressed, even if pressed
during play.
LOCK: Disc cannot be ejected if button is pressed during play. Set
unit to pause mode and then press button to eject disc.
12. EJECT button (0)
When button is pressed, disc rotation stops and disc is ejected from
port.
If the EJECT UNLOCK/LOCK switch is set to the [LOCK] position,
the disc will not be ejected unless the unit is set to the pause mode
before pressing the EJECT button.
¶ The current AUTO CUE on/off and AUTO CUE level settings are
retained in memory even when power is turned off.
3. LOOP IN/REALTIME CUE (IN ADJUST) button/indicator
Realtime cue ꢀ P. 15
Loop-in point input ꢀ P. 18
Loop-in point adjust ꢀ P. 18
4. LOOP OUT (OUT ADJUST) button/indicator
Loop-out point input ꢀ P. 18
13. JOG ADJUST dial
Use to adjust the felt resistance (light/heavy) of the jog dial when it is
rotated.
Loop-out point adjust ꢀ P. 18
5. RELOOP/EXIT button ꢀ P. 1 8
6. Display ꢀ P. 12 (51 to 66)
10
NamesandFunctionsofParts
14. VINYL SPEED ADJUST TOUCH/BRAKE dial
When the JOG MODE SELECT button is set to [VINYL], this dial
determines the deceleration speed until play stops when the sur-
face of the jog dial is pressed or the PLAY/PAUSE button is pressed.
When the VINYL SPEED ADJUST TOUCH/BRAKE dial is rotated
counterclockwise, play stops quickly; when the dial is rotated clock-
wise, play decelerates more slowly before coming to a stop.
15. VINYL SPEED ADJUST RELEASE/START dial
When the JOG MODE SELECT button is set to [VINYL], this dial
determines the acceleration speed until full playback speed is reached
when the jog dial is released or the PLAY/PAUSE button is pressed.
When the VINYL SPEED ADJUST RELEASE/START dial is rotated
counterclockwise, play accelerates to full speed quickly; when the
dial is rotated clockwise, play accelerates more slowly before reach-
ing full speed.
Rear Panel
36. CONTROL connector
When the accessory control cord is used to connect this connector
to the corresponding CONTROL connector on a Pioneer DJ mixer,
the DJ mixer can be used to control the CD player for fader start play
and back cue.
Also, by connecting this connector to the CONTROL connector on
another Pioneer DJ CD player, automatic relay play can be performed.
ꢀ P. 19
37. AUDIO OUT L, R connectors
RCA-type analog audio output jacks.
38. DIGITAL OUT connector
RCA type coaxial digital output connectors used to connect a DJ
mixer or AV amplifier, CD player, etc., equipped with digital input
connectors. The digital outputs here support all DJ and other func-
tions, but only audio data is output (without subcodes; CD graphics
are not supported).
16. JOG MODE SELECT button
VINYL mode: When the surface of the jog dial is pressed during
playback, play stops, and if the jog dial is then rotated, sound is pro-
duced in accordance with the degree of rotation.
¶ The currently set jog mode is stored in memory even when power
is turned off.
39. POWER — OFF/_ ON switch
40. AC inlet (AC IN)
Use the accessory power cord to connect this inlet to a standard AC
power outlet.
CDJ mode: The above action does not occur when the jog dial is
pressed.
Front Panel
17. VINYL indicator
Lights when jog mode is set to VINYL mode.
18. CDJ indicator
41. Memory card indicator ꢀ P. 2 0
This indicator lights with a memory card is loaded and the door is
closed, and flashes during memory card access.
¶ Do not open the door or turn off power while the indicator is flash-
ing.
Lights when jog mode is set to CDJ mode.
19. TEMPO control range selector button
(TEMPO 6/ 10/ 16/WIDE)
Each time this button is pressed, the tempo adjust slider’s variable
range alternates between 6 %, 10 %, 16 % and WIDE.
20. MASTER TEMPO button/indicator ꢀ P. 1 6
When pressed, the master tempo function alternates ON/OFF.
21. Tempo adjust slider
42. Memory card door and slot ꢀ P. 2 0
43. Forced eject hole ꢀ P. 13
44. Disc loading slot ꢀ P. 1 3
When moved toward the user (+ front), the track tempo increases,
and when moved away from the user (– rear), the tempo decreases.
22. Tempo reset indicator
Regardless of the position of the tempo adjust slider, this indicator
lights when the tempo adjustment is at “0” (normal tempo).
23. TEMPO RESET button
Regardless of the position of the tempo adjust slider, pressing this
button causes the tempo to be reset instantly to “0” (normal tempo).
Pressing the button once again releases the reset.
24. Jog dial display ꢀ P. 12 (71 to 75)
25. Jog dial (+FWD/–REV) ꢀ P. 1 6
26. Play/pause indicator
Lights during playback, and flashes during pause mode.
27. PLAY/PAUSE button (6) ꢀ P. 14
28. Cue indicator ꢀ P. 14
When a cue point has been set, lights except during search.
Flashes in the pause mode to slow that a new cue point can be
input.
29. CUE button
Cue point setting ꢀ P. 15
Back cue ꢀ P. 15
Cue point sampler ꢀ P. 15
30. SEARCH buttons (1, ¡) ꢀ P. 1 4
31. TRACK SEARCH buttons (4, ¢) ꢀ P. 15
32. Reverse indicator (REV)
Lights when DIRECTION selector switch is set to reverse [REV].
33. DIRECTION selector switch (FWD/REV)
When set to [REV] (near side), reverse play is enabled. ꢀ P. 19
34. HOT CUE REC MODE button ꢀ P. 1 9
Switches the function of the HOT CUE button (record/call)
¶ Defaults to call mode when power is first turned on.
35. HOT CUE button/indicator (A, B, C) ꢀ P. 19
When the indicators A, B, C light red, the hot cue point recording
mode is enabled for that point. When any of the indicators A, B, C
light green (HOT CUE point) or orange (HOT LOOP point), the re-
spective call-up mode is enabled, and if the corresponding button is
pressed, playback starts from the set hot cue (loop) point. When an
indicator is not lighted, no hot cue (loop) point has been recorded.
11
Names and Functions of Parts
Display Section
51
52
53 54 55 56 57
58
59
60 61
62
63
64 65
65. BPM display (0 to 360 BPM)
66
51. Calendar display (1 to ;,
)
The tracks following the currently playing track are lighted. If more
than 21 following tracks are set, the indicator will light. An under-
line appears underneath track numbers for which cue points or loops
have been set.
This display shows the Beats-Per-Minute (BPM) of the currently play-
ing track (detection range 70 to 180 BPM). The automatic BPM coun-
ter may be unable to compute the correct BPM for some tracks.
66. Tempo control range display ( 6, 10, 16, WIDE)
Displays the variable range of the tempo adjust slider as selected
with the tempo control range selector button.
52. Track number/folder number display (TRACK/FLD)
When playing an audio CD, the [TRACK] indicator lights, and the
two-digit track number appears (01 to 99).
When playing MP3, [TRACK] lights and the track number is displayed
(01 to 999). During folder search, the [FLD] indicator lights, and a
two-digit folder number is displayed (00 to 99).
53. MEMORY display
Jog dial display
If the currently selected track includes cue memory or loop memory,
the [MEMORY] indicator lights and the MEMORY display indicates
the relative starting position of the cue or loop. Two dots are used to
display 1 point, and even if multiple starting positions are included
within a single point, only one point is displayed.
54. Dot matrix display (100x7 dots)
71
72
73
74
75
The dot matrix is used to display TEXT, WAVE, guides and other in-
formation. Text up to 48 characters can be displayed (text longer
than 16 characters is scrolled). ꢀ P. 17
When WAVE display is used, the entire track is scaled so as to fit
into the width of the display (100 dots width), with playback level
shown across the display.
55. ALL track number display
When playing an audio CD, this display shows the total number of
tracks on the disc. During MP3 playback, the number of tracks in-
side the folder is shown.
71. Operation display
This display shows the relative playing position, with one revolution
equivalent to 135 frames. During playback, the display rotates, and it
stops during pause mode.
56. Auto cue indicator (A.CUE)
Lights when auto cue is ON.
57. REMAIN indicator
72. Cue point position indicator
Indicates position of cue points.
73. Audio memory status indicator
This indicator lights to indicate that track’s remaining time is being
displayed.
This indicator flashes during audio memory write, and lights when
writing has been sufficiently completed. When the indicator is flash-
ing, it may not be possible to record real time cue points, or hot cue
points. The indicator also flashes when memory insufficiency oc-
curs due to scratch operation.
58. Time (minutes) display (M)
59. Time (seconds) display (S)
60. Frame display (F)
Seventy-five frames equal one second.
61. Master tempo indicator (MT)
Lights when the master tempo function is ON.
62. TEMPO display
Displays change in playing speed (tempo) caused by movement of
the tempo adjust slider.
63. CUE point indicator
74. Jog touch detection indicator
In VINYL mode, this indicator lights to indicate that the jog dial sur-
face has been touched.
75. VINYL mode indicator
Lights during VINYL mode.
When a point is recorded in the CUE button or LOOP IN button for
the currently selected track, the [CUE] indicator lights and the point’s
relative starting position is shown in the display (2 lighted dots).
64. Playing address display
To provided a quick grasp of the current track’s elapsed time and
remaining playing time, the entire track is shown as a bar graph scaled
over the entire width of the display.
¶ During elapsed time display, the bar graph’s indicator segments
turn on from left to right.
¶ During remaining time display, the bar graph indicator segments
turn off from left to right.
¶ When a track has less than 30 seconds of remaining play time,
the graph flashes slowly; when less than 15 seconds remain, the
flashing becomes quicker.
12
LoadingandRemovingDiscs
Loading and Removing Discs
Precautions when playing 8 cm CD singles
1 When playing 8 cm CD singles, be sure to use an adapter de-
signed for 8 cm CDs. Before loading the disc into the player,
confirm that the disc is fastened correctly by the adapter’s tabs.
If an 8 cm disc is loaded by mistake without an adapter, immedi-
ately press the EJECT (0) button and remove the disc. If the
disc is not ejected the first time the EJECT (0) button is pressed,
press the button again.
Insert with label
surface upwards
2 Use only 8 cm disc adapters that feature the ' logo mark (rec-
ommended compatible adapters). When mounting the disc to
an adapter, confirm that the disc is able to rotate freely, and is
not bent or warped.
Hold evenly when inserting
Forced eject function
1. Set the rear panel POWER switch to ON.
If a disc fails to be ejected when the EJECT (0) button is
pressed or otherwise when you cannot remove a disc, in-
sert the provided pin into the forced eject hole at the front of
the player (see illustration) and press to eject the disc.
When using the forced eject function, be sure to following
the accompanying precautions.
Do not attempt to force a disc into the slot when the POWER
switch is turned OFF, since the disc or loading mechanism may
be damaged.
2. Insert the disc into the loading slot.
1 Turn off the player’s power and wait for at least one
minute.
¶ Hold the disc with label surface upwards and insert evenly into
the front-panel disc loading slot.
¶ When using 8 cm discs, place the disc into an adapter first.
Attempting the forced eject function im-
mediately after turning off the power may
cause the following dangers:
This unit spins at high speed to provide high performance.
When playing 8 cm discs with an adaptor, for safety rea-
sons the rotation speed is reduced as a result scratch and
reverse speeds will be lower.
¶ The disc may be ejected while still rotating, resulting
in personal injury.
¶ The disc may be damaged due to the disc clamp’s
¶ Only one disc can be loaded at a time. Do not attempt to load two
or more discs simultaneously, or to load a second disc when an-
other disc is already loaded.
rotating in an unstable condition.
2 Use only the provided accessory pin for this procedure
(do not use other pointed objects). The forced eject pin
is located on the bottom surface of the player.
When the accessory pin is inserted fully into the forced
eject hole, the disc will be ejected from the loading slot
by about 5 mm to 10 mm. It can then be grasped with the
fingers and removed.
¶ When loading a disc, do not apply bending force on the disc, or
attempt to force the disc into the mechanism. Also, when the load-
ing mechanism begins to pull the disc into the player or to eject a
disc, do not attempt to forcibly override the mechanism’s move-
ment, since the disc or loading mechanism may be damaged.
3. When the EJECT UNLOCK/LOCK switch is set to [UNLOCK],
press the EJECT (0) button to eject a loaded disc.
If the EJECT UNLOCK/LOCK switch is set to [LOCK] , dur-
ing playback press the PLAY/PAUSE (6) button to first
stop the disc, then press the EJECT (0) button. If a cue
point has been set, during playback press the CUE button
to initiate back cue, then press the EJECT (0) button to
eject the disc.
¶ When the button is pressed, disc rotation will stop and the disc
will be ejected partway from the loading slot.
Note:
Do not attempt to press the disc back into the slot while the [EJECT]
indicator is lighted. If the disc is pressed back in while the [EJECT]
indicator is lighted, the loading mechanism may stop. In this case,
press the EJECT (0) button again, and do not attempt to reload the
disc until the [EJECT] indicator has turned OFF.
Forced eject hole
13
DJ Player Operation
DJ Player Operation
To stop playback
1. Press the EJECT button (0) when the EJECT UNLOCK/
LOCK switch is set to [UNLOCK].
EJECT UNLOCK/LOCK
0
MP3 FOLDER SEARCH
TIME MODE
/ AUTO CUE
|, \
EJECT
When the EJECT UNLOCK/LOCK switch is set to [LOCK],
press the PLAY/PAUSE button (6) during playback, or
when a Cue point has been set, press the CUE button
(back cue) before pressing the EJECT button (0) to eject
the disc.
VINYL
SPEED
ADJUST
TOUCH
/BRAKE
LOOP IN/
REALTIME
CUE
VINYL
SPEED
¶ Playback will stop and the disc will be ejected.
¶ Note that the CDJ-1000MK3 does not come with a stop button.
ADJUST
RELEASE
/START
TRACK
SEARCH
Resume function
CUE LOOP
CALL
¶
When the EJECT UNLOCK/LOCK switch is in the [UNLOCK] position,
even if the EJECT button is pressed by mistake, if the PLAY/PAUSE
button is pressed quickly (before the [EJECT] indicator lights in the dis-
play), the unit will revert to the status it was in before the EJECT button
was pressed. However, the audio output will stop during that time.
4, ¢
2, 3
SEARCH
1, ¡
CUE
¶ Following disc eject, if the same disc is reinserted, the unit will return
to the same status it was in before the disc was ejected (with excep-
tion of loop).
PLAY/PAUSE
6
¶ Following disc eject, if the FOLDER SEARCH button (|, \) or TRACK
SEARCH button (4, ¢) is pressed, the resume function will be
canceled.
Jog dial
Auto cueing
This function automatically sets the cue point (ꢀ P. 15) just before actual
sound begins when a disc is loaded, or when performing track search or
changing tracks.
If the search continues for ten seconds without finding the point, the
cue point is set at the track’s beginning.
To pause playback
During playback, press the PLAY/PAUSE button (6).
¶ The outer rings of the PLAY/PAUSE button and CUE button will flash,
and playback will be interrupted.
¶ If the PLAY/PAUSE button is pressed again, the button’s outer ring
will light and playback will resume.
¶ In CDJ mode, broken playback sound will be output even during pause.
If you wish for no sound to be output, lower the output level of the
audio mixer.
¶ In VINYL mode, setting the VINYL SPEED ADJUST TOUCH/BRAKE
dial modifies the speed of deceleration until playback reaches full
pause. Rotating the dial clockwise causes the disc to decelerate slowly
before the pause.
¶ Turning auto cueing on and off
Pressing the TIME MODE/AUTO CUE button and holding it down
for a second or more causes auto cueing to be alternately turned on
and off.
When AUTO CUE is on, the [A.CUE] indicator will be lit up.
¶ AUTO CUE on/off status is stored in memory and persists even
when the power is turned off.
¶ It can change the AUTO CUE level.
7 Changing the AUTO CUE level
¶ In VINYL mode, setting the VINYL SPEED ADJUST RELEASE/
START dial modifies the speed at which the disc accelerates when
pause is released until reaching full playback speed. Rotating the dial
clockwise causes the disc to accelerate more slowly to full speed.
¶ After setting the unit to pause, if no subsequent operation is performed
for 100 minutes, the disc rotation will automatically stop. In this event,
pressing the PLAY/PAUSE button will cause playback to resume.
1. Press the TIME MODE/AUTO CUE button for over 5 sec-
onds.
¶ The display will indicate [A.CUE–60db] (in the original state).
2. Press the CUE LOOP CALL button (2, 3) to change the
level.
¶ It can choose from –36 dB, –42 dB, –48 dB, –54 dB, –60 dB, –66 dB,
–72 dB and –78 dB.
¶ When the TIME MODE/AUTO CUE button is pressed or 15 sec-
onds elapses, the level change mode is canceled.
¶ Even if you turn the power off, the set level will remain in memory.
Fast forward/Fast reverse
Press one of the SEARCH buttons (1, ¡) during playback.
Press and hold the ¡ button for fast forward the disc; press and hold
the 1 button for fast reverse.
¶ When playing MP3, fast forward/fast reverse are supported only for
tracks inside the same folder.
¶ When playing MP3, fast forward/fast reverse times may be slower
depending on the track.
7 Super-fast search
Rotate the jog dial while pressing one of the SEARCH but-
tons (1, ¡).
¶ Hold down one of the SEARCH buttons (1, ¡) while turning the
jog dial in the desired direction to enter super-fast forward or super-
fast reverse mode.
¶ The speed of the search operation varies in response to the speed at
which the jog dial is turned.
¶ During super-fast search, the search direction is determined by the
direction the jog dial is turned. The direction of the pressed SEARCH
button (1, ¡) is ignored.
¶ When the jog dial rotation stops, the unit returns to playback mode.
¶ When the SEARCH button (1, ¡) is released, super-fast search is
canceled.
¶ When playing MP3, fast forward/fast reverse is supported only tracks
inside the same folder.
¶ When playing MP3, fast forward/fast reverse times may be slower
depending on the track.
Starting playback
1. Insert a disc in the player.
This unit spins discs at high speeds to provide high performance. As
a result, disc loading takes a couple of seconds.
2. If auto cueing is on, press the PLAY/PAUSE button (6).
¶ Press the PLAY/PAUSE button only after the current time lights
in the display. The silent portion at the beginning of the displayed
track will be skipped and playback will begin instantaneously from
the first bars of the track.
¶ When jog mode is set to [VINYL], the playback may accelerate
slowly until it reaches full speed. (ꢀ “To pause playback”).
When one track’s playback ends, the next track is cued. The cue indi-
cator (the outer ring on the CUE button) lights, and the outer ring on
the PLAY/PAUSE button flashes to indicate the unit is in the play
standby mode.
When the PLAY/PAUSE button (6) is pressed, the next track be-
gins its playback.
If auto cueing is off, playback will begin automatically from
the first track.
¶
When auto cueing is off, playback will continue after the first track
has been played, with all subsequent tracks being played in sequence.
14
DJPlayerOperation
2. Search for the precise position of the cue point.
¶ Using frame numbers to specify cue points.
Cue points may be specified in 1-frame units (where 75 frames
are equivalent to 1 second).
Track search
Press one of the TRACK SEARCH buttons (4, ¢).
¶ Each time the button is pressed, the track search is performed in the
direction corresponding to the arrow on the button (during playback
of a track, to return to the beginning of the preceding track, press the
4 button twice). During playback of MP3s, the first track found in
the direction pressed will be searched, and only those tracks inside
the same folder are searched. If folder search is not performed when
a CD-ROM is inserted, the tracks in the root directory only are
searched. In cases in which there are no tracks in the root directory,
playback will start from the track with the lowest number in the folder.
¶ When the button is held depressed, track search is performed con-
tinuously. If the button is held depressed for two seconds or more,
the search speed increases.
¶ By pressing the 4 button twice at the beginning of the first track
(Track No.1), the last track will be searched. During playback of MP3s,
when the 4 button is pressed at the track with the lowest number,
the last track in the same folder will be searched.
¶ By pressing the ¢ button at the last track, the first track (Track
No.1) will be searched. During playback of MP3s, when the ¢ but-
ton is pressed at the last track, the track with the lowest number in
the same folder will be searched.
Use the jog dial or the SEARCH button (1, ¡) to advance
frames. One rotation of the jog dial is equivalent to 135 frames;
when the SEARCH button is pressed, the player advances 1 frame
in the specified direction.
¶ Listen to the sound at the current frame to determine the cue
point.
Turn the jog dial slowly and then return it to just before the point
from which you wish to begin playback. (The cue point thus de-
fined will consist of that point directly after the sound which can
be heard during a cueing pause.)
3. Press the CUE button when you reach the desired frame
number or hear the sound at the point from which you
wish to begin cueing.
¶ The sound will mute and the current time will appear in the dis-
play, indicating that the cue point has been stored to memory.
¶ When a new cue point is stored in memory the previous setting
will be erased.
[Amending the cue point]
1. During playback, press the CUE button.
¶ The player will return to the specified cue point.
2. Press one of the SEARCH buttons (1, ¡) to set to au-
dible pause mode.
3. In the CDJ mode, to set the cue point, go through steps 2
and 3 as mentioned above.
7 Super-fast track search
Rotate the jog dial while pressing one of the TRACK
SEARCH buttons (4, ¢).
¶ To perform super-fast track search, hold the button depressed while
rotating the jog dial in the direction you wish to perform the search;
super-fast track search will be performed in proportion to the degree
of jog dial rotation.
¶ During super-fast track search, the search direction is determined by
the direction of rotation of the jog dial. The direction of the pressed
TRACK SEARCH button is ignored.
¶ When the TRACK SEARCH button is released, super-fast track search
is canceled.
7 Setting the cue point in the VINYL mode
1. During playback, when playback reaches the desired cue
point, either press and hold the surface of the jog dial, or
press the PLAY/PAUSE button (6) to pause playback.
2. While continuing to press the surface of the jog dial, ro-
tate it to return playback to the audio point just before
the point you wish playback to begin.
3. When the audio is at the desired cue point, press the CUE
button while continuing to press on the surface of the
jog dial.
Folder search (MP3 only)
Folder search is used when searching tracks in a CD-ROM with folder
layers.
Press one of the FOLDER SEARCH buttons (|, \).
¶ Every time the FOLDER SEARCH button is pressed, the folders will
be skipped to the specified direction. The root directory is displayed
as folder number [00], folder name [ROOT].
¶ By holding either of the FOLDER SEARCH buttons depressed, fold-
ers will be searched continuously. If the button is held for two sec-
onds or more, the search speed increases.
¶ When reverse search is performed from the lowest-numbered folder,
the last folder will be searched.
¶ When forward search is performed from the last folder on the disc,
the lowest-numbered folder will be searched.
¶ Folders with no playable tracks (empty folders) will be ignored, and
the next folder will be searched.
7 Super-fast folder search
Rotate the jog dial while pressing one of the FOLDER
SEARCH buttons (|, \).
¶ Cue point memory setting is completed when the current time
lights in the display.
¶ When a new cue point is stored in memory the previous setting
will be erased.
[Amending the cue point]
1. During playback, press the CUE button.
¶ The player will return to the specified cue point.
2. In the VINYL mode, to set the cue point, go through steps
2 and 3 as mentioned above.
¶ The SEARCH buttons (1, ¡) can now be used to modify the
cue point, in the same way as for the CDJ mode.
7 Realtime cue
During playback, press the LOOP IN/REALTIME CUE button
at the desired cue point.
¶ This point will then be recorded as the new cue point.
¶ By turning the jog dial in the intended search direction while pressing
either of the FOLDER SEARCH buttons, folder numbers will be
searched corresponding to the direction of rotation of the jog dial.
¶ During super-fast folder search, the search direction is determined by
the direction the jog dial is rotated. The direction indicated by the
pressed FOLDER SEARCH button is ignored.
7 Checking cue points (Cue point sampler)
After setting a cue point, hold the CUE button depressed.
¶ As long as the CUE button is held depressed, the sound at the set
cued point can be heard.
¶ During cue point sampler, if the CUE button is released, back cue will
be performed to the set cue point.
¶ In the case of MP3, cue point sampler can be performed only within
the same folder.
¶ When the FOLDER SEARCH button is released, super-fast folder
search is canceled.
Cue point settings
7 Returning to a Cue point (Back cue)
Once a cue point has been stored in memory, during playback it can be
used to place the player in a state where it is ready to begin playback
from the cueing position by pressing the CUE button.
1. During playback, press the CUE button.
¶ The player will return to the specified cue point.
2. Press the PLAY/PAUSE button (6).
7 Setting the cue point in the CDJ mode
1. During playback, press the PLAY/PAUSE button (6) to
pause playback at the point you wish to begin playback.
¶ Playback will begin immediately from the specified cue point.
¶ In the case of MP3, back cue can be performed within the same
folder. So long as the cue point is not overwritten, it will remain in
memory after folder search as well.
15
DJ Player Operation
2. Scratch play: Rotate jog dial during playback.
See “Scratch play” in the Advanced Operations.
MP3 FOLDER SEARCH
|, \
3. Frame search: Rotate jog dial during pause.
When jog mode is set to [CDJ], the audible pause mode is enabled
and when set to [VINYL], inaudible pause is performed; the CD audio
is played at a speed corresponding to the speed of jog dial rotation.
¶ The pause position will change in units of 1 frame.
¶ One rotation of the jog dial corresponds to 1.8 seconds of CD
playback (135 frames).
4. Spin play: Rotate jog dial during playback or pause.
See “Spin play” in the Advanced Operations.
5. Super-fast search: Rotate jog dial during playback, while
holding SEARCH button depressed.
JOG
ADJUST
TEXT MODE
JOG
MODE
SELECT
6T/ 1E0/MPO
TRACK
SEARCH
16/WIDE
MASTER
4, ¢
TEMPO
To perform high-speed search, hold the SEARCH button (1, ¡)
depressed while rotating the jog dial in the desired direction of search;
high-speed search will be performed in proportion to the degree of
jog dial rotation.
SEARCH
TEMPO
RESET
1, ¡
CUE
¶ The speed of the search operation varies in response to the speed
at which the jog dial is turned.
PLAY/PAUSE
6
¶ The search is performed in the direction of jog dial rotation, with-
out regard to which SEARCH button is pressed.
Jog dial
Tempo adjust slider
¶ When dial rotation is stopped, playback returns to normal.
¶ When the SEARCH button is released, this mode is canceled.
¶ When playing MP3, fast forward/fast reverse can be performed
only within the same folder.
To change the playing speed
Move the tempo adjust slider forward or back.
When moved toward the user (+) the playing speed (tempo) becomes
faster, and when moved away (–) the playing speed becomes slower.
¶ The degree of change in tempo is shown on the display.
¶ Even when changing the tempo, the pitch (key) can be kept stable
(see section below, “Applying master tempo”).
6. Super-fast track search: Rotate jog dial while holding
TRACK SEARCH button depressed.
To perform high-speed track search, hold the TRACK SEARCH but-
ton (4, ¢) depressed while rotating the jog dial in the desired
direction of search; high-speed track search will be performed in pro-
portion to the amount of jog dial rotation.
¶ The search is performed in the direction of jog dial rotation, with-
out regard to which TRACK SEARCH button is pressed.
¶ When the TRACK SEARCH button is released, this mode is
canceled.
7 Selecting the range of tempo adjustment
Press the TEMPO 6/ 10/ 16/WIDE button.
Each time the button is pressed the tempo adjust slider’s variable range
alternates in the order 6 %/ 10 %/ 16 %/WIDE. When 6 % is se-
lected, the unit of change is 0.02 %; when 10 % is selected, the unit of
change is 0.05 %; when 16 % is selected, the unit of change is 0.05 %,
and when WIDE is selected, the unit of change is 0.5 %.
¶ When playing MP3, search is performed only within the same
folder.
7. Super-fast folder search: Rotate jog dial while holding
FOLDER SEARCH button depressed (during MP3 play).
To perform super-fast folder search, hold the FOLDER SEARCH but-
ton (|, \) depressed while rotating the jog dial in the desired direc-
tion of search; super-fast folder search will be performed in propor-
tion to the amount of jog dial rotation.
¶ The variable setting value is shown on the display.
¶ The variable range in the WIDE setting is as follows:
With CD play:
100 %
With MP3 play:
+70 % to –100 %
¶ When power is first turned on, the setting defaults to 10 %.
¶ At –100 %, playback stops.
¶ The search is performed in the direction of jog dial rotation, with-
out regard to which FOLDER SEARCH button is pressed.
¶ When the FOLDER SEARCH button is released, this mode is
canceled.
7 Tempo Reset
Press the TEMPO RESET button.
The tempo reset indicator lights and the tempo change ratio becomes
“0” (normal tempo) regardless of the position of the tempo adjust slider.
¶ If the TEMPO RESET button is pressed again, the reset is canceled
(tempo change ratio reverts to that set with the tempo adjust slider).
¶ When power is first turned on, this function defaults to OFF.
Note:
The surface of the jog dial is equipped with a built-in switch;
do not rest objects on the dial or subject it to strong forces.
Do not set drinks on the surface, since a spill could enter the
mechanism and cause malfunctions.
Applying master tempo
Press the MASTER TEMPO button during playback.
The MASTER TEMPO button and the [MT] indicator light. The speed
(tempo) can now be changed using the tempo adjust slider but the pitch
(key) does not change.
Jog sensitivity adjustment
By rotating the JOG ADJUST dial, the sensation of resistance felt when
rotating the jog dial can be adjusted.
¶ Sound quality will be degraded when subjected to digital processing.
¶ When power is first turned on, this function defaults to OFF.
Rotate JOG ADJUST dial.
¶ When rotated clockwise, resistance increases.
¶ When rotated counterclockwise, resistance decreases.
¶ Adjust the setting within the scale’s gray zone to set the jog dial sen-
sation equivalent to that of the CDJ-1000MK2.
Jog dial functions
1. Pitch bend: Rotate jog dial during playback.
(When the jog mode is set to [VINYL], touch only the sides of the jog
dial. If the top surface is touched a different function is performed.)
¶ In proportion to the amount of rotation, the playback speed is ac-
celerated (FWD+) or decelerated (REV–). When in the reverse
mode, the playback speed accelerates when the dial is rotated in
the REV– direction, and decelerates when rotated in the FWD+
direction.
JOG ADJUST
LIGHT
Gray zone
HEAVY
¶ When dial rotation is stopped, playback reverts to the previous
speed.
16
DJPlayerOperation
Mixing different tracks
(Example: Mix track B with currently playing track A from the main speak-
ers.)
¶ Connect player CD1 to the DJ mixer’s CH1, and connect player CD2
to CH2.
¶ Raise the TRIM, CHANNEL FADER, and MASTER LEVEL settings
appropriately so that sound is produced from player CD1.
1. Set the DJ Mixer’s CROSS FADER slider at its left side
(CH1).
About the WAVE display
The WAVE display shows the changes in a track’s bass beat (bass drum,
etc.), thus allowing the DJ to understand where breaks and end points
come in the track. When the TEXT MODE button is set for WAVE dis-
play, the selected track is shown rescaled to fit within the full range (100
points) of the display.
¶ After a track change, some time is required before the entire track’s
WAVE display can be shown. By prerecording desired tracks’ WAVE
patterns on a memory card, the next time the track is played its WAVE
pattern can be displayed instantly (ꢀ P. 21).
¶ Track A is heard from speakers.
¶ If a track’s low-frequency beat changes are too low in volume, the
break points in the track may not be displayed properly.
¶ If a search or pause operation is performed during the time the wave-
form is being read, the waveform will not be displayed properly.
¶ Read-ahead of the WAVE pattern is not possible during MP3 play-
back.
2. Load a CD on player CD2.
3. Press the TRACK SEARCH buttons (4, ¢) on player
CD2 to find and select track B.
4. Set the DJ Mixer’s MONITOR SELECTOR button CH2 to
ON.
5. Rotate the DJ Mixer’s MONITOR LEVEL so that track B
can be heard from the headphones.
¶ Only track A is heard from the main speakers.
6. Set cueing for track B on the headphones.
1 With player CD2 in the playback mode, press the PLAY/PAUSE
button (6) to hear the point you wish to cue.
¶ When the jog mode is set to [CDJ], the unit will enter audible
pause mode (sound can be heard); when set to [VINYL], the
unit will enter inaudible pause mode (no sound can be heard).
2 Rotate player CD2’s jog dial and search for the track’s cue point
(first beat).
About TEXT display
When the TEXT MODE button is used to select TEXT display, the dis-
play shows CD-TEXT, including the names of tracks, albums, and artists.
During MP3 playback, the display shows ID3 tag track name (if no ID3
tag is recorded, the display shows the file name) /ID3 tag album name/
ID3 tag artist name.
¶ Each item can display up to 48 characters of text; text longer than 16
characters is scrolled.
¶ Text may include alphanumerics and some symbols.
¶ If no text is available, the [NO TEXT] message will be displayed.
3 When you have settled on the cue point, press the CUE button on
player CD2.
When a track name is selected in TEXT display, the [
] icon will be
¶ The player’s sound will be muted and cueing will be completed.
7. Simultaneously press player CD2’s PLAY/PAUSE button
(6) when track A is heard from the speakers.
¶ Only track A will be heard from the main speakers.
¶ Track B will be heard from the headphones.
8. Move the tempo adjust slider to match the tempo
(BPM=Beat Per Minutes) of tracks A and B.
Move the tempo adjust slider of player CD2 so that the BPM of track
B matches those of track A.
displayed followed by the track name (with MP3, the ID3 tag’s title name
or file name will be displayed).
Also, during MP3 play, the bit rate will be displayed following the track
name.
When an album name is selected in TEXT display, the [ ] icon will be
displayed followed by the album name.
¶ When the two BPM rates match, the BPM synchronization is com-
plete.
Pioneer
9. Press the CUE button on player CD2.
¶ Player CD2 will enter pause mode at the cue point.
10.As soon as track A is heard from the speakers, press the
PLAY/PAUSE button (6) on player CD2.
¶ Track B begins playing.
When an artist name is selected in TEXT display, the [ ] icon will be
displayed followed by the artist’s name.
Pioneer PRO DJ
11.While checking the sound on the headphones, gradually
move the DJ Mixer’s CROSS FADER slider from left to
right side (CH2).
When folder search is performed with MP3, the folder name is displayed
during the search.
¶ The sound of track A from the speakers will steadily become mixed
with the sound of track B.
Pioneer DJ
¶ When the DJ Mixer’s CROSS FADER slider has moved all the way
to the right side, the sound heard from the speaker will have
changed from track A to track B, and the operation is complete.
7 Long mix play
If the BPM rates match, mixing of tracks A and B will sound good even if
the CROSS FADER slider is in the middle position.
7 Fader start play
Using the cross fader start function of a Pioneer DJ mixer, step 10 above
can be eliminated for even simpler mixing. In addition, when the CROSS
FADER slider is returned to its original position, the status returns to that
in step 9 (player CD2 at its cue point), so that you can repeat the same
play as many times as you like.
17
Advanced Operations
Advanced Operations
Spin play
LOOP IN/REALTIME LOOP OUT
CUE (IN ADJUST)
(OUT ADJUST)
RELOOP/EXIT
VINYL
SPEED
ADJUST
TOUCH
/BRAKE
During playback in VINYL mode, either press the surface of the jog dial
or press the PLAY/PAUSE button (6) to pause playback, then rotate
the jog dial quickly; playback will occur in the direction and at a speed
proportional to the direction and speed of jog dial rotation, even if you
then release your hand from the jog dial.
HOT CUE A
HOT CUE B
HOT CUE C
VINYL
SPEED
HOT CUE
ADJUST
RELEASE
/START
Braking
REC MODE
¶ During playback in VINYL mode, if the PLAY/PAUSE button (6) is
pressed to pause playback, the sound decelerates at the braking speed
set with the VINYL SPEED ADJUST TOUCH/BRAKE dial.
¶ When the PLAY/PAUSE button (6) is pressed once again to resume
playback, the sound accelerates at the speed set with the VINYL
SPEED ADJUST RELEASE/START dial.
DIRECTION
FWD/REV
JOG
MODE
SELECT
SEARCH
1, ¡
Loop playback
CUE
7 Defining a loop
PLAY/PAUSE
1. Press the PLAY/PAUSE button (6) to begin playback.
2. During playback or pause, press the LOOP IN/REALTIME
CUE button.
6
Jog dial
¶ This operation is not required if a prerecorded cue point has al-
ready been set as the loop start point.
3. When playback reaches the desired loop-out point, press
the LOOP OUT button.
Scratch play
When jog mode is set to [VINYL], pressing the top surface of the jog dial
and turning it causes playback to occur in proportion to the speed and
direction of jog dial rotation.
1. Press the JOG MODE SELECT button so the [VINYL] indi-
cator lights.
¶ Playback will begin between the loop-in and loop-out points.
¶ During MP3 play, the loop can be set only between points set
within the same track.
2. During playback, press the top surface of the jog dial.
¶ Playback will slow and stop (the deceleration time until full stop
[“response characteristics”] can be set separately). If the jog dial
is rotated before playback decelerates to full stop, sound will stop,
and playback will then be performed in response to the direction
and speed of jog dial rotation in step 3.
3. Rotate the jog dial in the direction and at the speed you
wish playback to be performed.
¶ Playback will be heard in the direction and speed proportional to
the jog dial rotation.
4. Remove hand from jog dial.
¶ When the loop has been set, the RELOOP/EXIT button lights.
7 To cancel a loop
During loop playback, press the RELOOP/EXIT button.
¶ When the playback reaches the loop-out point, it will continue nor-
mally, without returning to the loop-in point.
7 To change a loop-in point
1. During loop play, press the LOOP IN/REALTIME CUE (IN
ADJUST) button.
¶ The display will show the in-point time; the LOOP IN/REALTIME
CUE button will change to quick flashing, while the LOOP OUT
button light will go out.
¶ Playback will either acceleration or decelerate to return to its sta-
tus before the jog dial was touched (the acceleration/deceleration
time until playback returns to its previous condition [“response
characteristics”] can be set separately).
2. Press the SEARCH button (1, ¡) or rotate the jog dial.
¶ The loop-in point will change in one-frame increments. The per-
missible range for adjusting an in point is 30 frames, and it must
be set before any out point.
7 How to set the deceleration response
characteristics (time required for playback to
decelerate to full stop when jog dial surface is
pressed):
Rotate the VINYL SPEED ADJUST TOUCH/BRAKE dial.
¶ This dial allows you to adjust the slowdown in speed (response char-
acteristics) until playback stops.
¶ In the case of MP3, adjustment of loop positions is possible only
within the same track where cue points are set.
¶ Loop-in point cannot be modified during reverse play and scratch
play.
¶ When the LOOP IN/REALTIME CUE button is pressed or 30 sec-
onds elapses, the adjustment mode is canceled and loop play
resumes.
¶ This is the same setting as the deceleration speed adjustment used
when the PLAY/PAUSE button (6) is pressed in VINYL mode to
temporarily pause playback (ꢀ P. 14).
7 To change a loop-out point
1. During loop play, press the LOOP OUT (OUT ADJUST)
button.
7 How to set reacceleration response
characteristics (time required for playback to
return to previous speed when hand is removed
from jog dial surface):
¶ The display will show the out-point time; the LOOP OUT button
will change to quick flashing, while the LOOP IN/REALTIME CUE
button light will go out.
Rotate the VINYL SPEED ADJUST RELEASE/START dial.
¶ This dial allows you to adjust the slowdown or increase in speed until
playback returns to normal playback (response characteristics).
¶ This is the same setting as the acceleration speed adjustment used
when the PLAY/PAUSE button (6) is pressed in VINYL mode to
resume playback (ꢀ P. 14).
2. Press the SEARCH button (1, ¡) or rotate the jog dial.
¶ The loop-out point will change in one-frame increments.
¶ The loop-out point cannot be moved to a position before the loop-
in point.
¶ In the case of MP3, adjustment of loop positions is possible only
within the same track where cue points are set.
¶ Loop-out point cannot be modified during reverse play and scratch
play.
¶ When the LOOP OUT button is pressed or 30 seconds elapses,
the adjustment mode is canceled and loop play resumes.
18
AdvancedOperations
7 To return to a loop (Reloop)
During playback after leaving a loop, press the RELOOP/EXIT
button.
¶ Playback will return to the loop-in point of the previously set loop, and
loop play will resume.
¶ In the case of MP3 playback, reloop cannot be performed to a folder
different from the one currently selected.
About fader start play
When the accessory control cord is used to connect this unit’s CON-
TROL jack to the corresponding CONTROL jack on a Pioneer DJ mixer,
moving the mixer’s channel fader causes the CUE standby on the CD
player to be released, thus instantly starting playback. The mixer’s cross
fader can also be used to control fader start on the player. Also, when
the fader lever is returned to its original position, the player can be made
to return to its cue point (back cue). For details regarding connection,
ꢀ P. 8.
¶ Reloop cannot be performed when the RELOOP/EXIT button is not
lighted.
To perform hot cue
Up to three hot-cue points (A, B, C, including loop data) can be set in
advance. In this way, playback can be started from either of those points
instantly.
Relay play using two players
When the accessory control cord is used to connect the CONTROL jacks
of this player and another Pioneer CDJ series CD player, the two players
can be made to perform automatic relay play (ꢀ P. 9).
¶ Set the two players’ auto cue function to ON (the [A.CUE] indicator
lights in the display).
¶ Set your audio mixer’s fader control to its center position.
1. Begin playback on the first player.
7 Setting hot-cue points
1. Press he HOT CUE REC MODE button so that HOT CUE A,
B, C buttons are lighted red.
2. When the currently playing track finishes, the second
player automatically begins playback.
3. The first player then pauses at the beginning of the its
next track in the CUE standby mode.
2. During playback or pause, press the desired button (A, B,
C) at the point you wish to set as a hot cue in that button.
¶ The pressed button will flash red for 2 seconds, and the position
and playback header data at that point will be recorded. When the
button is pressed during loop playback, the data for the currently
playing loop will be recorded. The playback direction is not recorded.
¶ While data is being recorded, it is not possible to record data to
other HOT CUE buttons, input cue points, or perform search or
scratch.
¶ This process is repeated automatically, alternating playback on both
players.
¶ By exchanging the disc on the waiting player and cueing it to a
desired track, you can play a continuing series of desired tracks
from different discs.
¶ When a memory card is loaded, the newly stored hot cue points
will automatically be backed up to the memory card. ꢀ P. 20
¶ If hot cue points are stored while performing scratch, the play-
back may temporarily stop.
¶ By setting a cue point on the waiting player, it is possible to start
from playback from a specifically desired point on a track ꢀ P. 15
“Cue point settings”.
7 Beginning hot cue
Note:
¶ Relay play may not occur properly if both players’ audio out-
put connectors are not connected to the same audio mixer.
¶ If the power is disconnected to the currently operating player,
the waiting player may start playback in some cases.
¶ Since the control cords require different connections, it is
not possible to combine fader start and relay play simulta-
neously.
1. Press the HOT CUE REC MODE button so that the HOT
CUE A, B, C buttons’ indicators are lighted either green
or orange.
¶ Buttons containing hot cue points will light green.
¶ Buttons containing loop data will light orange.
¶ Buttons containing no hot cue points will remain unlighted.
2. During playback, pause, or cue standby, press the button
(A, B, or C) in which the desired start point has been set.
¶ Playback will start instantly based on the data set in the button.
¶ When loop data has been recorded to a HOT CUE button, loop
play will start instantly.
¶ Loop data recorded in a HOT CUE button produces a loop inde-
pendent from any loops set with the LOOP IN/REALTIME CUE
and LOOP OUT buttons; the RELOOP/EXIT button can be used
to cancel the loop, and LOOP OUT (OUT ADJUST) button can be
used to edit the loop-out point, and those edited modifications are
directly applied to the data recorded in the HOT CUE button.
¶ In the case of MP3 playback, hot cue playback cannot be per-
formed on any loop that overlaps multiple folders.
¶ When inserting a CD or memory card, it is possible to restore the
hot cue points previously recorded to the memory card (ꢀ P. 21).
Reverse play
Set the DIRECTION FWD/REV switch to the [REV] position.
The [REV] indicator will light and playback will begin in the reverse direc-
tion.
¶ Playback acceleration/deceleration produced with jog dial rotation will
operate in reverse.
¶ During reverse playback, it is not possible to create new loops or to
edit loop-out points.
¶ If track search or loop play are performed, the audio memory status
indicator (jog dial display) will flash for 1 to 2 seconds, and scratch/
reverse operations may be temporarily disabled.
¶ In the case of MP3, reverse play that overlaps multiple folders is not
possible.
¶ During MP3 play, reverse playback may not occur immediately with
some tracks.
19
Operations Using Memory Cards
Operations Using Memory Cards
I Using memory cards
Notes:
This player supports the use of SD memory cards or MultiMedia Cards
¶ Do not open the card door or turn off power while the CARD
for the recording of disc identification data, cue point data, loop point
data, and hot cue data.
indicator is flashing, since the recorded data may be damaged.
¶ Memory cards are precision electronic devices. Do not bend or
drop them, or subject them to strong forces or impacts. Also,
avoid using or storing memory cards in environments subject
to static electricity or electrical noise.
¶ Memory cards can be broken when subjected to impacts or
static electricity. Be very careful when handling them, and make
regular backups of important recorded data (ꢀ P. 21).
Pioneer disclaims any responsibility for damage to or loss of
memory card data, or other incidental damages arising from
such loss.
# SD memory cards must be formatted in accordance with “SD
Memory Card Specifications Part2 FILE SYSTEM SPECIFICATION
Version 1.0” (commercially purchased SD memory cards are fac-
tory formatted to the above standards). Unformatted cards can-
not be used (the [UNFORMAT] message will be displayed).
# Memory cards formatted on computers or in digital cameras
may not be usable with this player.
# MultiMedia Cards (MMC) formatted on the CDJ-1000 or CDJ-
1000MK2 have the following limitations:
¶ MP3 data cannot be recorded.
¶ Loop data set in hot cues cannot be recorded.
¶ It is not possible to use a computer to copy or backup the
cards.
¶ When recording loop points, a single loop point requires
two points of memory area.
CUE/LOOP
MEMORY
CUE/LOOP
DELETE
¶ The cards cannot be reformatted in this unit.
CUE/LOOP
CALL
2, 3
To protect important data (SD memory card)
Write-protect switch
Rear view
¶ Set the write-protect switch to the [LOCK] position to prevent fur-
ther writing to the card. Return the switch to its original position if
you wish to record further data on the card.
Recording to memory cards
¶ Up to 100 points (total of both cue and loop points) can be stored for
each disc. When 100 points have been stored, attempts to record
further points will result in the display of the [POINT FULL] message,
and no further points can be recorded.
¶ If insufficient memory space exists on the card to record the current
points, the [CARD FULL] message will appear.
I Loading a memory card
Memory
CARD indicator
¶ If the card has been set to write-protect, the [CARD PROTECTED]
message will be displayed.
I Recording a cue point
Label
1. Use the auto cue function or CUE button to input a cue
point.
surface up
2. Press the CUE/LOOP MEMORY button.
¶ The display will show the cue point position data, and the word
[CARD MEMORY] will appear in the display, indicating that the
cue point has been stored in the memory card.
Memory card
Memory card door
¶ If no memory card is loaded, the [NO CARD] message will appear.
¶ If the memory card door is open without any memory card being
loaded, the message [CLOSE CARD DOOR] will appear in the
display.
Open the memory card door, and insert the memory card, label side up
and with the beveled edge toward the front. Insert the card slowly, hold-
ing it flat, and push it in until it stops. Shut the memory card door.
The display will show [SD CARD] (for cards conforming to the SD memory
card standard) or [CDJ CARD] (for cards formatted with the CDJ-1000 or
CDJ-1000MK2), followed by the number of discs recorded on the card.
I Recording a loop point
1. Set a loop-in point and loop-out point and begin loop play-
back.
2. During loop playback, press the CUE/LOOP MEMORY but-
ton.
¶ Removing the memory card
Open the memory card door and wait until the CARD indicator lamp
goes out, then press in the memory card slightly and allow it to eject;
grasp the end of the card and pull out carefully.
¶ The display will show the cue point position data, and the word
[CARD MEMORY] will appear in the display, indicating that the
loop-in and loop-out points have been stored in the memory card.
¶ If no memory card is loaded, the [NO CARD] message will appear.
¶ If the memory card door is open without any memory card being
loaded, the message [CLOSE CARD DOOR] will appear in the
display.
I Recording hot cue points A, B, C
Hot cue points A, B, and C are automatically recorded on the memory
card.
20
OperationsUsingMemoryCards
I WAVE display
To copy memory card data
1. With no disc or memory card loaded:
Hold the CUE/LOOP MEMORY button pressed for 5 sec-
onds or more.
Wave displays are automatically recorded on the SD memory card.
To call up recorded data
¶ The display will scroll the [COPY MODE] [CARD A IN] messages.
2. Insert the original source memory card into the memory
card slot.
¶ The display will show the [READING] message; after several min-
utes, the [CARD B IN] message will appear.
3. Remove the source card and insert the target memory
card.
¶ Be sure to delete earlier contents of the target card to provide
sufficient recording capacity.
¶ The display will show the [WRITING] message, and after several
minutes, the [CARD A IN] message will appear.
4. Remove the target card, and once more insert the origi-
nal source card.
¶ The display will show the [READING] message; after several min-
utes, the [CARD B IN] message will appear.
5. Repeat steps 3 and 4 as required.
I To recall a memorized cue/loop point
When a memory card is loaded, and cue/loop point data is recorded, the
calendar display and playing address display will appear red.
1. Press the CUE/LOOP CALL button.
¶ When the CALL button (3) is pressed, the cue/loop points will be
called up in order, beginning with the one closest to the beginning
of the disc, and the unit will enter pause mode at the cue/loop in
point.
2. Press the PLAY/PAUSE button (6).
¶ Play/loop play will begin.
I To recall a memorized hot cue point
Hot cue points A, B, and C are recorded automatically on the memory
card. If hot cue points are recorded at the time a disc is inserted, the
HOT CUE buttons A, B, C will flash green or orange. To call up one of the
recorded hot cue points, press the corresponding button A, B, or C. The
flashing green or orange indicator will light steadily (sound will not begin
instantly when the call is made). If you have no need of calling one of the
hot cue points, press the HOT CUE REC MODE button. The indicators
will change to red, and the hot cue setting mode will be enabled. (To
subsequently call up one of the hot cue points previously recorded on
the memory card, remove the disc or memory card and reinsert it so that
the A, B, and C buttons flash once again. Then press the desired flashing
button).
¶ The copying process is completed when the display shows the
[COMPLETE] message.
¶ Copying of a full 32 MB SD memory card will require a maximum
of 4 cycles of recording steps 3 to 4.
¶ If the target card has insufficient memory capacity to complete the
copying process, the [CAPACITY ERROR] message will appear.
¶ If you possess a computer with memory card reader/writer, the reader/
writer can be used to copy your SD memory cards. (MultiMedia Cards
formatted on the CDJ-1000 or CDJ-1000MK2 cannot be copied using
a computer.)
I WAVE display
When playing a track with which you have previously used the WAVE
display function, the recorded WAVE pattern will automatically be re-
called and displayed.
ꢀ P. 20, precautions regarding memory card formatting.
To delete information
recorded on memory cards
Display during
recording of cue and loop points
I To delete individual cue/loop points
Display Message
Meaning
1. Press the CUE/LOOP CALL button.
[CARD MEMORY]
Cue point or loop point has been success-
fully stored in the memory card.
¶ When the CALL button (3) is pressed, the cue/loop points will be
called up in order, beginning with the one closest to the beginning
of the disc, and the unit will enter pause mode at the cue/loop in
point.
[CANNOT MEMORIZE Displayed during MP3 playback when a
ON THIS CARD]
card formatted on the CDJ-1000 or CDJ-
1000MK2 has been loaded and recorded
operations are performed. Point data
cannot be recorded to the card.
2. Press the CUE/LOOP DELETE button at the cue/loop point
you wish to delete.
¶ The display will show the [DELETE] message, and the selected
cue point or loop point data will be erased from the memory card.
[CARD FULL]
Insufficient space remains on the memory
card. Point data is not recorded to the card.
I To delete all cue/loop point information for an
[CARD PROTECTED]
The memory card’s LOCK (wrote protect)
function is enabled, and point data cannot
be written to the card.
entire disc
1. Load the disc whose cue/loop point information you wish
to erase.
2. Hold the CUE/LOOP DELETE button depressed for 5 or
more seconds.
¶ The display will scroll the [DISC DELETE? PUSH MEMORY] con-
firmation message.
3. Press the CUE/LOOP MEMORY button.
¶ All cue and loop data for the loaded disc will be deleted from the
memory card.
[INTERNAL MEMORY] No memory card is loaded.
followed by [NO CARD]
[INTERNAL MEMORY] A memory card is loaded, but the memory
followed by [CLOSE
CARD DOOR]
card door has not been closed. Close the
door and retry.
[UNFORMAT]
The loaded memory card does not
conform to SD memory card standards, or
to CDJ-1000, CDJ-1000MK2 (MMC)
formatting standards. Point data cannot
be recorded to the card.
¶ If any button other than the CUE/LOOP MEMORY button is
pressed, the delete mode will be canceled.
I To delete all memory card data
1. With no disc loaded, hold the CUE/LOOP DELETE button
depressed for 5 seconds or more.
[CARD ERROR]
The loaded memory card appears to be
damaged.
[POINT FULL]
The total number of recorded cue points
and loop points has reached 100.
¶ The display will scroll the [ALL DELETE? PUSH MEMORY] confir-
mation message.
2. Press the CUE/LOOP MEMORY button.
¶ All data will be deleted from the memory card.
¶ If any button other than the CUE/LOOP MEMORY button is
pressed, the delete mode will be canceled.
Insert memory card when recording cue point data, loop point data, hot
cue data, or WAVE data. If no memory card is loaded, point data will be
lost in the event the power is turned off or the current disc is removed.
21
Troubleshooting
Troubleshooting
Incorrect operations can be mistaken as malfunctions. If you believe the unit is not operating correctly, consult the chart below. Sometimes incorrect
operation may be due to a malfunction in another component. If the problem is not fixed, check the other components used with the player. If the
problem still persists, contact your nearest Pioneer authorized service center or dealer for service.
Symptom
Probable Diagnosis
Remedy
Disc doesn’t eject even when
EJECT button (0) is pressed.
¶ Power plug is disconnected from outlet.
¶ The EJECT UNLOCK/LOCK switch is set to the
[LOCK] position.
¶ Connect plug to wall outlet.
¶ Go to pause mode or cue standby mode
before pressing the EJECT button (0).
¶ Set the EJECT UNLOCK/LOCK switch to the
[UNLOCK] position before pressing the EJECT
button (0).
Play doesn’t commence even when
the disc is inserted.
¶ The auto cue function is set to on.
¶ Hold down the TIME MODE/AUTO CUE
button for 1 second or longer to turn off the
auto cue function.
Playback immediately stops when
started.
¶ Disc is loaded upside down.
¶ Smudges on the disc, etc.
¶ Load the disc correctly with the label side up.
¶ Clean the smudges from the disc.
MP3 can’t be played.
¶ Format is wrong.
¶ See section “Playing MP3 files” on page 6.
Can’t search for MP3 tracks.
¶ You attempted to search (fast forward/reverse) for
¶ MP3 searches can be performed only within
files in a different folder.
the same folder.
No sound is audible.
¶ Output cables are connected incorrectly or are
loose.
¶ Recheck connections.
¶ Incorrect operation of audio mixer.
¶ Check the settings of the audio mixer
switches and sound volume controls.
¶ Clean away dirt.
¶ Pin plugs and/or terminals are dirty.
¶ Player is in pause mode.
¶ Press the PLAY/PAUSE button (6).
Sound is distorted, noise is output.
¶ Output cables are connected incorrectly or are
loose.
¶ Pin plugs and/or terminals are dirty.
¶ Interference is being picked up from a TV set.
¶ Connect to audio mixer's LINE INPUT
terminals. (Do not connect to MIC terminals.)
¶ Clean away dirt.
¶ Switch OFF TV set, move player away from TV
set.
With certain discs, loud noise is
produced or play stops.
¶ Disc has a bad scratch or warp.
¶ Disc is extremely dirty.
¶ Replace disc.
¶ Clean disc.
When the auto cue function is set
ON, track search is not finished.
¶ If the sound muted portion between selections is
long, searching time will be long.
(If the point cannot be found within ten seconds,
the cue point is set at the track’s beginning.)
¶ Press TIME MODE/AUTO CUE button for
more than 1 second to set the auto cue
function OFF.
Back cue function cannot be carried
out even though the CUE button is
pressed in playback mode.
¶ The cue point is not set yet.
¶ Set the cue point. (See page 15.)
¶ In the case of MP3, back cue cannot be per-
formed if no cue point is located within the
currently playing folder.
Pressing the LOOP OUT button
does not start loop play.
¶ No cue points (loop-in points) have been set.
¶ In the case of MP3, loop cannot be performed if
no loop-in point is located within the currently
playing track.
¶ Set a cue point.
The jog dial does not operate as
desired.
¶ Incorrect JOG MODE [VINYL/CDJ] is set.
¶ Press the JOG MODE SELECT button to set
the desired JOG MODE [VINYL] or [CDJ].
The picture of the TV screen is
fluctuated or FM broadcast is
interfered with noise.
¶ Interference is being picked up from the CD
player.
¶ Turn off POWER switch of the player, or move
the player away from the TV or tuner.
The disc is not rotating when power ¶ The disc rotation stops automatically if no
¶ Playback can be started by pressing the PLAY/
PAUSE button (6). Press the EJECT button
(0) to eject the disc.
is ON.
operation has been performed for 100 minutes or
more in pause mode.
¶ After the disc’s final track finishes playing, if the
[END] display continues for 100 minutes without
any further operation input, disc rotation will
automatically stop.
Can’t record cue point memory.
¶ No memory card is loaded.
¶ Insert memory card.
¶ Memory card has been set for write-protect.
¶ Set write-protect switch to allow writing to card.
¶ When playing MP3, a MultiMedia Card recorded
on the CDJ-1000 or CDJ-1000MK2 is loaded.
¶
MultiMedia Cards recorded on the CDJ-1000 or
CDJ-1000MK2 cannot be used for recording
during MP3 playback.
¶ SD memory card not formatted properly.
¶ Insert memory card formatted in compliance
with SD memory card standards.
¶ Close memory card door.
¶ Memory card door is open.
22
Troubleshooting (Error message display)
¶ This component may fail to operate properly due to influence of static electricity or other external influences. In this case, try turning
off the POWER switch, and turn on the power again only when the disc has fully stopped rotating.
¶ This unit cannot play partially recorded CD-R or CD-RW discs that have not been finalized.
¶ This unit plays only standard 12 cm discs and 8 cm discs mounted in proper disc adapters; it cannot play irregularly shaped discs
(damage or malfunctions may occur).
¶ When playing 8 cm discs mounted on adapters, some speed loss may be experienced when using scratch and reverse operations.
This unit for high performance when rotating discs at high speed, but when 8 cm discs are mounted in adapters, the rotation speed
is reduced for safety. This is not a malfunction.
¶ BPM values measured with this unit may differ from published values found on CD labels, or those measured on Pioneer DJ mixers.
This is a result of differences in BPM measuring methods, and is not a malfunction.
¶ When playing CD-R/RW discs, some degradation in performance may be experienced depending on the recording quality of the
individual disc.
Error message display
When the unit is unable to operate properly, an error code is displayed on the display panel. Check the error code displayed against the
following table and take the recommended action to correct the error. If an error code other than any of the error codes listed in the
table below is displayed or if the same error code is displayed even after corrective action has been taken, contact your nearest Pioneer
Service Station or contact the store from which you purchased your player for assistance.
Error code
Error type
Error content
Can’t read TOC data.
Cause and remedy
Disc is cracked.
E–72 01
TOC READ ERROR
= Replace disc.
E–83 01
E–83 02
E–83 03
PLAYER ERROR
Can’t play this disc properly.
Disc is dirty.
= Clean disc.
If other discs operate normally, problem is with
this disc.
E-83 04
E-83 05
E–91 01
MP3 DECODER ERROR
DATA FORMAT ERROR
MECHANICAL TIME OUT
Can’t play this disc properly.
Does not conform to MP3 format.
= Change to disc conforming to MP3 format.
Mechanical operation did not end within Foreign object in disc loading slot.
specified time. = Remove foreign object.
23
We Want You Listening For A Lifetime
Used wisely, your new sound equipment will
provide a lifetime of fun and enjoyment. Since
hearing damage from loud noise is often
undetectable until it is too late, this manufacturer
and the Electronic Industries Association’s
Consumer Electronics Group recommend you avoid
prolonged exposure to excessive noise. This list of
sound levels is included for your protection.
Selecting fine audio equipment such as the unit
you’ve just purchased is only the start of your
musical enjoyment. Now it’s time to consider how
you can maximize the fun and excitement your
equipment offers. This manufacturer and the
Electronic Industries Association’s Consumer
Electronics Group want you to get the most out of
your equipment by playing it at a safe level. One that
lets the sound come through loud and clear without
annoying blaring or distortion-and, most importantly,
without affecting your sensitive hearing.
Decibel
Level Example
30 Quiet library, soft whispers
40
Living room, refrigerator, bedroom away from traffic
50 Light traffic, normal conversation, quiet office
60 Air conditioner at 20 feet, sewing machine
70 Vacuum cleaner, hair dryer, noisy restaurant
80 Average city traffic, garbage disposals, alarm clock
at two feet.
Sound can be deceiving. Over time your hearing
“comfort level” adapts to higher volumes of sound.
So what sounds “normal” can actually be loud and
harmful to your hearing. Guard against this by
setting your equipment at a safe level BEFORE your
hearing adapts.
THE FOLLOWING NOISES CAN BE DANGEROUS
UNDER CONSTANT EXPOSURE
90 Subway, motorcycle, truck traffic, lawn mower
100 Garbage truck, chain saw, pneumatic drill
120 Rock band concert in front of speakers,
thunderclap
To establish a safe level:
• Start your volume control at a low setting.
• Slowly increase the sound until you can hear it
comfortably and clearly, and without distortion.
140 Gunshot blast, jet plane
180 Rocket launching pad
Once you have established a comfortable sound
level:
• Set the dial and leave it there.
Information courtesy of the Deafness Research Foundation.
Taking a minute to do this now will help to prevent
hearing damage or loss in the future. After all, we
want you listening for a lifetime.
S001_En
Should this product require service in Canada, please contact a
Pioneer Canadian Authorized Dealer to locate the nearest Pio-
neer Authorized Service Company in Canada.
Alternatively, please contact the Customer Service Department
at the following address:
Should this product require service in the U.S.A. and you wish
to locate the nearest Pioneer Authorized Independent Service
Company, or if you wish to purchase replacement parts,
operating instructions, service manuals, or accessories, please
call the number shown below.
800 – 782 – 7210
Please do not ship your product to Pioneer without first calling
the Customer Support Division at the above listed number for
assistance.
PIONEER ELECTRONICS (USA), INC.
CUSTOMER SUPPORT DIVISION
Pioneer Electronics of Canada, Inc.
300 Allstate Parkway
Markham, ON L3R OP2
(905) 479-4411
1 (877) 283-5901
P.O. BOX 1760, LONG BEACH,
CA 90801-1760, U.S.A.
For warranty information please see the Limited Warranty
sheet included with your product.
For warranty information please see the Limited Warranty
sheet included with your product.
Supply of this product only conveys a license for private, non-com-
mercial use and does not convey a license nor imply any right to
use this product in any commercial (i.e. revenue-generating) real
time broadcasting (terrestrial, satellite, cable and/or any other me-
dia), broadcasting/streaming via internet, intranets and/or other
networks or in other electronic content distribution systems, such
as pay-audio or audio-on-demand applications. An independent
license for such use is required. For details, please visit
MPEG Layer-3 audio coding technology licensed from Fraunhofer
IIS and Thomson multimedia.
Published by Pioneer Corporation.
Copyright © 2005 Pioneer Corporation.
All rights reserved.
PIONEER CORPORATION 4-1, Meguro 1-Chome, Meguro-ku, Tokyo 153-8654, Japan
PIONEER ELECTRONICS (USA) INC.
Multimedia and Mass Storage Division: 2265 East 220th Street, Long Beach, CA 90810, U.S.A. TEL: 800-444-OPTI (6784)
PIONEER ELECTRONICS OF CANADA, INC.
Industrial Products Department: 300 Allstate Parkway, Markham, Ontario L3R OP2, Canada TEL: 905-479-4411
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